About Kev

Indie Game Dev

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We've launched the endless update which adds daily challenge mode to the game!

On the main menu you'll find a new button called Endless which generates a new map every day which is the same for every player so you'll be able to compete for score on the daily global leaderboards.

This mode is slightly different in that you'll have to find tech crates that randomly appear on the map which will unlock a new random tech. You'll also have to keep an eye out for survivor pods and crystal nodes that randomly appear around the map. (Tech and survivor lists are the same for each person that day).

Can you adapt to a random set of tech and survivor skills each day and get the highest score?

Any science points earned in endless mode also carries over to the story campaign which will help you unlock more tech if you're finding the current level a bit difficult.

Co-op and other modes will be added soon after this update.

Happy Holidays!

Right Click To Hack

We've returned from beautiful Belgrade with an arm full of awards and we're totally shattered.

We won the Technical award and 2nd overall prizes, go here for photos, videos and to download the jam games: http://www.nordeushackathon.com/

Everyone at Nordeus and Belgrade were super friendly and helpful. We're super glad that we get invited to attend despite the difficulties caused by bad weather.

Read about the trip after the break

...continue reading We’re back from Nordeus Hackathon!

Our HTC Vive devkit arrived the other day. Really looking forward to doing some more VR experiments with the motion controllers.

htc vive devkit

There are some challenging difficulties with VR not least player locomotion. We've already seen lots of different methods from typical game pad walking to blink teleporting none of which really meet our requirements for comfort and immersion.

We've got a couple ideas for different locomotion methods which we'll be posting up on here as we go. For the moment we're just enjoying all the VR content that other developers have posted on SteamVR :)

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The PC and Xbox One versions of Kaiju Panic have been updated with bug fixes and balance tweaks to address lots of the feedback we've been having.
We've also had someone from the community add Polish localisation which is great!

The changes should make the early stages less of a grind so yo can get into the meat of the game sooner and also allows access to the blob gun sooner as it's mentioned on one of the boss cards. Technically it's not necessary to use the weapon on the card to defeat a Kaiju but you spoke and we listened.

The other big change was the addition of a menu option to be able to view Kaiju Paths. The game isn't really a tower defence game but a lot of people see it that way and are uncomfortable with the lack of knowledge about where the Kaiju will go. This is the intended design but we added the option in there if it really bothers you.

To turn on this option go to the options menu and tick the "show paths" box and then when a warning icon appears you'll see a line that indicates the proximate path. You can also press Tab or LB on a controller to view the path again.

Lots more content still to come so keep your eyes peeled for endless daily challenge mode and local co-op multiplayer!