I've been to gaming conventions before but this was the first time I'd attended as an exhibitor and it was a great experience... tiring but great!
I'm not going to write a huge long blog post because I didn't get to go round much of Rezzed but I did manage to play some Aliens and Titan Fall and some of the indie games. The range of games this year was bigger than ever and it's good to see that Rezzed was still about the indies even though they included consoles this year.
Gang Beasts were just opposite us and their stand was constantly packed the entire time but I chatted with the devs and hugged their plushy meat (got to get one of those). We had over 120 people play the game over the 3 days which is around half of our theoretical maximum based on 5 minute sessions. Not bad for our first game stand and given our right-in-back-corner location.
It was great seeing all the people play the game first hand, we collected loads of invaluable testing data and feedback. We've already implemented much of the suggestions and we'll be looking at the UI design again to make it more user-friendly.
We've had a number of really positive interviews, previews and reviews as well!:
Thanks to everyone who dropped by the stall and thanks for all the kind words.
We'll get back to making the game now (P.S. watch out for steam greenlight)
Having some really positive feedback from people at Rezzed.
Such a large range of player ability, playstyle and gamer knowledge, it's fascinating just watching people play the same 2 levels.
We've already implemented some of the suggestions we received on day 1.
We even got our first pre-order!
You can pre-order Kaiju Panic here:
If you pick the alpha tier we'll get it out to you soon after Rezzed.
We plan on having beta ready within 2 months.
We have 1 computer running the game (number 12)
If you drop by we've got fliers and a questionnaire to help us collect feedback. It'll be really interesting to see people's reaction to the game first hand.
The game is progressing rapidly but it looks like we're going down to the wire on this one. We're really pushing hard to get the game ready as well as sorting out all the other preparations for Rezzed including stall decorations, posters, t-shirts, stickers and slightly less obvious things like public liability insurance...
On top of that we're part of the Liverpool Spark Up program that helps new businesses as we're woefully inexperienced in the whole running a business thing...
Sometimes I just want to sit and make games but all the boring stuff that goes on around that does need sorting out. After Rezzed we'll have some more time to knuckle down and get the beta out to pre-orders.
Speaking of pre-orders we'll be putting up a Humble Widget order page on this site in time for Rezzed!
$10 will get you a pre-order (release price $20) as well as beta access (estimated May) DRM-free.
$100 will get you a custom in-game character which will be part of everyone's game and also early alpha access (estimated April) DRM-free. Please do note that alpha means ALPHA and will be riddled with bugs and missing assets and unfinished mechanics but if you want to get in on the ground level this option might be for you.
1.0 release will be some time after beta where we'll also try to get on Steam greenlight for those of you who will only buy on Steam.
We'll also be selling art prints if that's your thing.
We've signed up for business support and challenge from Spark Up!
There was even a small bit about us in the Liverpool Echo
We've passed the selection process and we're now headlong into the first week of the 5 month programme.
In other news we got a stall at EGX Rezzed where you can play Kaiju Panic!
Exciting times!... also a bit terrifying!
Here are some soldiers minding their own business
When you rescue a NPC you will unlock their ID cards which you can view in-game.
We are also planning to let you help us create some NPCs for the game and support us at the same time by buying a higher tier package from the Humble Store.
Prices are TBC but we'll offer a discount to early adopters and also give them a chance to play the current build and give us feedback. Stay tuned for more info on that.
Here are some of the new monsters in the works:
Flying Kaiju test animation
Hi guys, here's a small update, this is a mock up of what the user interface might look like:
I've also started a devlog at TIGSource:
Click for bigger version
Introducing our next game, Kaiju Panic for PC, Mac and maybe other platforms down the road. It will be a tower defence game with a difference.
Stay tuned here and at indiedb for more details soon.