Now 50% off on the Steam winter sales!
Compete for high scores online with the Endless mode update!
Nice review from Alpha Beta Gamer
Steam winter sales are now on and Kaiju Panic is 50% off for the duration, no flash sales this time.
We've launched the endless update which adds daily challenge mode to the game!
On the main menu you'll find a new button called Endless which generates a new map every day which is the same for every player so you'll be able to compete for score on the daily global leaderboards.
This mode is slightly different in that you'll have to find tech crates that randomly appear on the map which will unlock a new random tech. You'll also have to keep an eye out for survivor pods and crystal nodes that randomly appear around the map. (Tech and survivor lists are the same for each person that day).
Can you adapt to a random set of tech and survivor skills each day and get the highest score?
Any science points earned in endless mode also carries over to the story campaign which will help you unlock more tech if you're finding the current level a bit difficult.
Co-op and other modes will be added soon after this update.
We've returned from beautiful Belgrade with an arm full of awards and we're totally shattered.
We won the Technical award and 2nd overall prizes, go here for photos, videos and to download the jam games: http://www.nordeushackathon.com/
Everyone at Nordeus and Belgrade were super friendly and helpful. We're super glad that we get invited to attend despite the difficulties caused by bad weather.
Read about the trip after the break
Mechabit are traveling to Serbia courtesy of Nordeus for their annual game jam next week!
Our HTC Vive devkit arrived the other day. Really looking forward to doing some more VR experiments with the motion controllers.
There are some challenging difficulties with VR not least player locomotion. We've already seen lots of different methods from typical game pad walking to blink teleporting none of which really meet our requirements for comfort and immersion.
We've got a couple ideas for different locomotion methods which we'll be posting up on here as we go. For the moment we're just enjoying all the VR content that other developers have posted on SteamVR
A guess blog we wrote on Creative England: