
We are still buzzing from completing the Oculus VR Jam and getting selected as finalists so even though I don't normally write project retrospectives the Oculus community has been so positive that I feel like giving something back (however small).
We're very grateful of Oculus and Unity for hosting this game jam and for all the effort they are going to for judging the entries and we're also very pleased and humbled to have been selected as a finalist.
But first of all a small gripe: Not every game that we thought were amazing made it to the finals and some rather dubious entries did. This maybe be due to the fact that the finalist were selected purely based on descriptions and videos and that each entry was reviewed by (at least) 3 random judges (which might lead to score skewing). This method makes sense due to the sheer volume of entries but is less than ideal for all the hard working innovative devs who didn't get selected.
You might think being up against a weaker selection of games would give us a better chance at a prize but we'd much rather see all the truly innovative games get the exposure of being a finalist.
Anyway, usually post-mortems follow the 5 wrongs and 5 rights format so without further-ado:
...continue reading Oculus VRJam 2015 Post Mortem