We're proud to announce that Pierhead Arcade will be releasing out of Early Access on the 22nd this month to coincide with EGX.

Drop by our stand to have a go and then buy it on the same day! :)

Get it from either Steam or Humble (steam key)

store.steampowered.com/app/435490

humblebundle.com/g/pierheadarcade

 

Pierhead Arcade is a VR only game.

Oculus and PSVR version will come shortly after.

 

...continue reading Pierhead Arcade Launching at EGX

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We've launched the endless update which adds daily challenge mode to the game!

On the main menu you'll find a new button called Endless which generates a new map every day which is the same for every player so you'll be able to compete for score on the daily global leaderboards.

This mode is slightly different in that you'll have to find tech crates that randomly appear on the map which will unlock a new random tech. You'll also have to keep an eye out for survivor pods and crystal nodes that randomly appear around the map. (Tech and survivor lists are the same for each person that day).

Can you adapt to a random set of tech and survivor skills each day and get the highest score?

Any science points earned in endless mode also carries over to the story campaign which will help you unlock more tech if you're finding the current level a bit difficult.

Co-op and other modes will be added soon after this update.

Happy Holidays!

Our HTC Vive devkit arrived the other day. Really looking forward to doing some more VR experiments with the motion controllers.

htc vive devkit

There are some challenging difficulties with VR not least player locomotion. We've already seen lots of different methods from typical game pad walking to blink teleporting none of which really meet our requirements for comfort and immersion.

We've got a couple ideas for different locomotion methods which we'll be posting up on here as we go. For the moment we're just enjoying all the VR content that other developers have posted on SteamVR :)

We're currently 51% of the way up the Steam Greenlight listing which is great. This is how the votes graph looks like:

Steam GraphAs you can see we had a massive surge at the start with 1000 votes in the first day but now that we've dropped off the front page on the new greenlights list, votes have slowed down. We get the occasional bump from social media but we've not had any press coverage from gaming sites so we've not had any big spikes. Hopefully when we release the alpha we'll get another surge.