This year we've partnered with ArchiactVR to bring our hit game Pierhead Arcade to PSVR. We'll be exhibiting in the indie game area for the full 4 days and we're excited to see the reactions of the PSVR users who we until now watching enviously at the PC VR users who got to enjoy our game.
See you there!
We are back from EGX 2016!
We decided the launch Pierhead Arcade on the same day as EGX and this was without a doubt the busiest game conventions we've ever done. There was literally no down time between demo sessions and we even had to make a point of wiping down the headset and controllers extra slowly to make sure there was enough time to recharge the controllers between sessions.
The overall expo went really well except for a few technical issues (thanks Shen for replacing the faulty lighthouse!) and having to get the cleaners to our stand twice on the last day but more on that in a bit.
...continue reading Never work with children or animals
We're proud to announce that Pierhead Arcade will be releasing out of Early Access on the 22nd this month to coincide with EGX.
Drop by our stand to have a go and then buy it on the same day!
Get it from either Steam or Humble (steam key)
Pierhead Arcade is a VR only game.
Oculus and PSVR version will come shortly after.
...continue reading Pierhead Arcade Launching at EGX
Vive has launched today, so does Pierhead Arcade.
Also saw this trailer on TV last night.
Happy birthday Cobain.
Our HTC Vive devkit arrived the other day. Really looking forward to doing some more VR experiments with the motion controllers.
There are some challenging difficulties with VR not least player locomotion. We've already seen lots of different methods from typical game pad walking to blink teleporting none of which really meet our requirements for comfort and immersion.
We've got a couple ideas for different locomotion methods which we'll be posting up on here as we go. For the moment we're just enjoying all the VR content that other developers have posted on SteamVR