I knew who the top 3 were going to be straight away so it's no surprise we didn't take top spot but still happy with the entry we made. Congratulations to all the contestants
The one thing that we wanted to add but couldn't with the vr jam entry was to add positional tracking to the pecking motion but it seems the next version of the oculus rift devkit will have this feature so expect us to take advantage of it 😉
It sounds like the rift will be using an optical solution as opposed to sixaxis STEM magnetic based tracking which will be interesting to see.
We made it to the finals of the Oculus Rift / Indiecade VR Jam 2013 competition.
We didn't win sadly but we're still chuffed with what we managed to achieve in such a short time. Rest assured that we will be continuing development on Chicken Walk.
Before that we have a mobile game in development, stay tuned for more information on that.
VR Jam forum link:
Download for windows and mac: